Solonor

NameSolonor
AgeAdult
SpeciesAzama Spirit
GenderMale
PathYumi
FatherWild
MotherWild
Birth PackUnknown
PackPainted Eyes
AdvancementBlood-Marked
Slayer, Scout Class (Level II)
Description...
Personality...
Magics Nijya - Touch sensory manipulation. Allows the Scout to alter the perceptions of individuals, making it so even they come into contact with the Scout they won't feel it or be aware of it.
(Level I)

Koyja - Smell sensory manipulation. Allows the Scout to alter the perceptions of individuals, making it so even if they're in an area the Scout is - or even in close proximity - they won't be aware of it.
(Level I)

Honya - Taste sensory manipulation. Allows the Scout to alter the perceptions of individuals, making is so even if they come into an area riddled with poisons and viral airbourne entities they won't be aware of it.
(Level I)

Yunla - Hearing sensory manipulation. Allows the Scout to alter the perceptions of individuals, making it so the individual or group cannot hear the Scout, even if they're speaking or breathing right next to the individual.
(Level I)

Sehna - Sight sensory manipulation. Allows the Scout to move freely around areas, its presence cloaked from any and all individuals in an area. Requires a great amount of training to master, as Sehna must not only affect an individuals sight of one Scout, but also the changes that Scout causes to an area, such as its shadow, shifting leaves, and so on.
(Level I)

Tathunaru - Any Summoning Magics are instantly controlled by the Scout upon the activation of this spell. It causes the Summoning Magic, and whatever it summoned, be it creature or power, to be useable to the Scout.
(Level II)

Korama - Causes the Scout's physical speed to increase tenfold.
(Level II)

Hyraku - Allows the Scout to momentarily take on one spell from another Slayer Class, of the First or Second level Magics, for one use.
(Level II)

Nuazu - The Scout causes a targetted area of land to turn volatile, exploding in a mass of silver needle-like shards.
(Level II)

Hidrau - Allows the Scout to see through the eyes and senses of any small non-sentient creatures up to eight miles from their current position, in all directions.
(Level II)

Notes Solonor travels the Yumi Path, allowing him to see through any kind of darkness, be it natural or otherwise. He has been on the Yumi Path for several seasons now, and has complete control over the powers offered through the guidance of said Path. These powers include the manipulation of darkness, animating shadows, and even shadow-sliding teleportation. He trained in the Scout Class after leaving the Azama Homeland, honing his skills in stealth and combat to the best degrees he could while combinning the Slayer arts with those he already learned through the Yumi Path. Because of this, his fighting style is quick and precise, often using hadow-sliding and Scout Magics to move in a blur of attacks that would even cause an Executioner to break a sweat.

He has the power to draw silver and metallic properties to the surface of any earth he manipulates, and like all adult Azamas he is in complete control of his terramancy. His inner Earth Spirit is not yet awakened.

OriginBattle Prides