|Birth Court||Destiny||Forest's Cry|
Thanaroa is the blue one. She can Mage-read. A Tracker, she's naturally gifted with the ability to move quickly and react to her surroundings just as fast. Able to track anything/anyone, regardless of any magic that might be protecting them, she is a fierce hunter that will not be deterred once she sets her sights on something. She's able to teleport through wind-currents, allowing for her to quickly close a gap between herself and escaping prey.
Shavalyoth is the green one. He can Mage-read. A Mender, he's able to heal others with a single touch (including resurrecting them) and can see/read Auras of those around him. He can use Life and Spirit magic, which allows for him to heal and to purify others. He wears a necklace holding a Spiritstone that has a matching stone he gifted to Thanaroa; it allows for them to always know where the other is, and to know what their health/safety level is. If one of them is in grave danger, the other can call them back - forcing the one in danger to be teleported to the others location. When they're close together, visible orbs of light trail between the Spiritstones - but when far apart, these orbs do not appear.
A Mystic Dimensional species, the Tawls were the part of the Mystic that focused more on war and the honour in strength. They followed the teachings of Le'Asha to become a warrior breed, and their own Divines created Tournaments that became world-renowned for their challenge. Before the Dimension Wars many warriors of different species would enter into these Tournaments seeking to test their skills against these avian warriors, and win the prize from the Divine Tawls that ran them. Anyone could enter the Tournaments, regardless of their species or age, but those who lost could not enter the same Tournament again.
The Tawls did not die when the Mystic Dimension fell. Their Divines had forewarning of what was to come and successfully relocated their kin to safe realms in other Dimensions; most hiding in the Hate or Outer Dimensions for a time. Eventually some came to lurk in the Inner Dimension, and a couple Divines even began to run their Tournaments again - allowing for anyone of any Dimension to enter them, but with a harsher punishment for those who lost.
Tawls are born with natural gifts that help them out in life, and set them into Class designations. Trackers, Fighters, Guardians, Menders, and Mages.
Trackers are swift, able-bodied, hunters of the sky. They can track anything or anyone, regardless of any powers that might be used to hide them. Often trained as hunters for their Courts, the Trackers are trained to hunt prey and bring them back for their Courts from a young age - so that when they reach adulthood, their skills in tracking have already been given a practical application.
Fighters are strong and are born with an unrivalled focus to better themselves. They fight against any and all opponents they meet, and constantly seek to learn and master new fighting styles. By the time they come of age, Fighters are truly gifted in the physical art of battle.
Guardians are unwavering. They stand before a tsunami and are unmoved. Like Fighters they are driven to better their skills, but not to be the most skilled - rather they train to stand against those who are the most skilled. To be the rock that blocks their way, and prevents them from reaching their target. Guardians are bulky, large Tawls that do not back down.
Menders are born with an affinity for Life and Spirit magic. Able to see and read Auras, a Mender can tell the morality and health of an individual from just a glance. Often lauded as natural healers, due to their ability to heal via touch. They can use their Spirit magic to purify, and their Life magic to heal. Naturally immune to Corruption, Menders can dwell in the darkest of realms without fear.
Mages have fire in their blood, and ice in their hearts. Said to be born of the Mystic's magic, Mages are gifted with the ability to use Elemental magics from the moment they hatch. Dangerous when improperly trained, Mages are often taken under wing by older Tawls to learn how to master their abilities. Often grow up into strong Elemental warriors.
The Divines aren't visually distinct from other Tawls. Able to blend in with their kin, the Divines often live like commoners alongside their favoured Champions. Champions are those who have been chosen to fight for the Divines in their Tournaments - they're the ones that challengers must face and defeat combat. Being a Champion is one of the highest statuses a Tawl can aspire to.
Tawls can come in any colour or pattern combination. They can use weapons, or rely solely on their own physical traits in battle. Fully sentient, Tawls are on par with Raveens and other species of similar status.
Tawls mate for life. They choose one mate that is most worthy of them, and stay by their side forevermore. They join groups called Courts, and swear to defend all other members of the Court and their offspring. Community is important to the Tawls, so all members of a Court are equally as protected as their own mates.